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It's a rather complex set of variables and permutations we had to test, so let's go through each scenario. We'll go into depth on this shortly, but further questions remain unanswered - in losing super-sampling, have 1080p users actually gained anything and to what extent has the 4K 60fps mode been optimised? Does it still have a performance deficit against the same title running on base PS4 hardware? Let's just say that there's good news and bad news here - winners and losers. These users got a bit of a bum-deal with reduced performance in update 1.07, but some are now refusing to upgrade to the latest code as it eliminates the ability to super-sample the game's framebuffer from 1800p (60fps mode) and 2160p (30fps mode) down to 1080p for enhanced anti-aliasing. This actually presents a bit of an issue for PlayStation 4 Pro users with full HD displays. "Now, when running The Last of Us Remastered on the PS4 Pro on a standard high-definition display, the game will run natively at 1080p and offer high-quality shadows when running at its high-framerate mode." "We introduced bug fixes and optimisations that will ensure a consistent and high level of performance on the PS4 Pro," says Scott Lowe, senior communications manager at Naughty Dog. There's no post about it on Naughty Dog's website either - but a post tucked away on the PlayStation community forums gives us a little more information:
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Patch notes for the update are not particularly helpful, citing 'miscellaneous bug fixes' only, when the reality is that this update features a remarkable optimisation push. Initially, there was some confusion about what the new code actually delivered. There's some great work in this update, so why isn't everyone happy?
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At the end of last week, Naughty Dog released an update for The Last of Us Remastered that similarly sets out to address our concerns. Mantis Burn Racing even got an HDR upgrade in the process. The good news is that almost all the titles we highlighted - Deus Ex: Mankind Divided, Mantis Burn Racing and Watch Dogs 2 among them - have received patches that help to set things right. A little while back, we reported that a minority of PlayStation 4 Pro titles were experiencing performance issues that resulted in some games running at a lower performance level than standard PS4 hardware during stress points.
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